Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Early Activation
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.
If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.
- Mastering the specific Tornado pull tile for every single unit is mandatory.
- You don't want to help the opponent finish it off.
- If you have Tornado, actively bait the opponent into giving you an activation.
Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| Micro-Play | The Result |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
A Grandmaster's Tool
A bad Tornado will actively lose you the game by pulling a massive P. If you have almost any inquiries about wherever as well as how you can work with tower rush, you possibly can e mail us with our own web site. E.K.K.A directly onto your vulnerable tower.
Learn to manipulate the physical geometry of the arena to your advantage.